listen
well..
you did a good job with the classic 3d hallway line rotation. it was convincing. but you have to understand. making stuff go boom and swirl around on the screen isn't frame-by-frame. i can't stand when people make movies called "fbf collab" and just have no characters or plot and make lines turn into cubes that explode. that's not what frame-by-frame is.
so, what is frame-by-frame, you ask?
frame-by-frame is the professional way to animate. it is what hayao miyazaki uses to make his anime movies. in fact, all anime movie makers use frame-by-frame. they just aren't too lazy to make incomprehensible mind splurges that last for 3 seconds and go onto something else. they actually make characters and backgrounds, and meticulous work goes into each frame. they aren't just pressing "new keyframe, new keyframe, new keyframe" and doodling something new on each one.
my movies are all frame-by-frame, done the professional way. they aren't great yet, but i'm at least trying to improve. you should do the same. it's good that you are experimenting with 3d angles, but you can do much better, because you have some talent. so put some effort into your work.
good luck.